

This number is only visible to Batrider and his allies, however, they require vision over the target to see it.Affected units also have a number above them, showing the number of current stacks on the target.It also shows the number of current stacks the target has on the debuff icon, visible to everyone. The debuff slows and causes the damage.Provides a 2-second 400 radius flying vision at the targeted point upon cast.Leaving or entering the area afterward neither reapplies nor dispels the debuff.Applies a debuff to enemy heroes within the radius.Can be cast without having to face the targeted area.They say the Rider, on the eve of a scorching summer night, had nothing but a rope, a bottle of liquid courage and a burning determination to feel the skies once more, when he plunged inside…īatrider_sticky_napalm, batrider_sticky_napalm_application_damage He studied the overgrowth, plunging deeper with each expedition, until finally he found his way to the caves at the heart of hostility. The years went on, but his fire only grew stronger. The boy grew, and every summer he'd return to his family's field, often setting out into the bush seeking to reclaim that first thrill of facing death in the form of jaws or a fatal fall. Emerging from the bloody wreckage and intoxicated by the thrill of flight, the boy realized he'd found his calling. But this boy had a better idea, and wriggled his way from his captor's grip, onto the beast's back, and hacked it down with his tools. They say the Rider was just a lad cutting chaff in his family's field when he was taken, swept up by a massive morde-bat looking for take-out. By bite, or claw, or pincer, or hoof, even the slightest sign of weakness means a swift death. There is no such thing as harmony among the creatures of the Yama Raskav Jungle. As he spots his targets from above, and throws out his Flaming Lasso to string them along for a fiery experience they will not soon forget. To ignite enemies from afar, he hurls an explosive cocktail with an explosion strong enough to knock foes away. Atop his leathery mount, he drenches targets below in Sticky Napalm, increasing their flammability before setting the land ablaze by flying up in the sky glowing like a Firefly. Seeking to relive the thrill of flight, he entered the Yama Raskav Jungle, and came out soaring high above the canopy as the Batrider. While most would find being kidnapped by a morde-bat to be a terrifying ordeal, one particular young man found the incident exhilarating. With a good selection of abilities and great teamfight presence, Dazzle is a hero to watch out for.All values shown are without talent bonuses. His Weave will detract armor from enemies and increase armor for his allies, making his team stronger as time passes. Dazzle is also a good initiator, if not a bit frail. His Poison Touch inflicts a variety of status ailments, making it a great disable. He can keep his allies healed up with Shadow Wave, which also lets him push creep waves and do AoE damage.

Dazzle's signature ability is Shallow Grave, which lets him effectively render an ally unkillable for 5 seconds, but that's not all Dazzle can do. He has a great array of spells that lets him heal and strengthen his teammates or weaken his enemies, though he needs more exp than most supports to be truly effective. Dazzle is a ranged intelligence hero who is usually played as a support.
